I chose some very common and simple elements among those that made Zelda and similar games so great, knowing that the implementation is not quite as simple, to illustrate a point. To be clear, I don't expect unlimited possibilities in a simple dungeon maker. After all, it was presented as a game that teaches the basics of actual programming, only to lack some very basic functions any game engine should have while still being needlessly complex in some aspects. Haha, even GBG was quite limited for what it was. If the answer to the majority of these questions is "no", you might want to reconsider that advertising slogan. Is there a scripting function with the ability to do runtime checks, however simple it might be? How versatile are the appliances? Can you put a monster in a chest, and then have that monster drop a key when you beat it? Can you create a number of pressure plates or switches that unlock a door when used in the correct order, but drop enemies when used in the wrong order? Can you check if a chest has been opened or a monster killed when using a switch? Can you set a switch to play a different note every time you press it, and create piano-shaped pressure plates that open a door when you step on the note last played by the switch? So, as a small benchmark, I will pose the followimg questions:Ĭan you replicate the scene from ALttP's desert dungeon, where you shoot a statue and the wall moves away to reveal a new path? In other words, can the map be altered during play outside of bombing walls?Ĭan you create bossfights with custom strategies and weaknesses? For example, can you place a monster and set it to be only vulnerable to arrows, or set it to become vulnerable to everything for 3,5 seconds when hit by bombs? Can you make monsters chase certain objects or eat them? Can you make a monster flee when the player charges a melee attack, or make it use a charge attack when the player takes a certain distance? Can you set phases for a bossfight with different behaviors? I see "unlimited creativity" in that trailer, but in my experience, this type of game is usually very limited. Or play the most popular community created dungeons.Ī wide variety of enemy types and items provide countless creative possibilities. Share your dungeons, collect feedback and keep perfecting them. The easy to navigate dungeon maker allows you to make exciting dungeons within minutes. Show everyone that your dungeon is the best! Find hidden hearts to replenish your health and make it to the final boss.īecome a hero of the most impossible dungeons the community can come up with. Solve their puzzles and defeat the enemies you encounter during your adventures. Play built-in dungeons or play the dungeons of your friends and the community. Make the journey more difficult for your friends with countless traps and hidden spikes. Unleash your creative streak as a dungeon creator and place as many enemies, floors and secret paths as you like. Share your dungeons with your friends, family or community by you! Create and share your very own dungeons, then play a nearly infinite number of highly creative, trap-ridden dungeons made by other creators from all over the world. The classic action-adventure dungeon experience of your dreams is about to be made. Super Mario Maker and Nintendo Switch are trademarks of Nintendo.Create & Play the dungeons of your dreams The Nintendo Switch Game Vouchers may not be combined with any other sale, discount, or promotional offer unless otherwise specified. To receive promotional value, at least one Voucher must be redeemed for a game priced at $59.99 or above at time of redemption. Each Nintendo Switch Game Voucher may be redeemed for one game offered as part of the catalog. The Nintendo Switch Game Vouchers must be redeemed within 12 months from purchase date, have no cash value and cannot be transferred, returned or redeemed for cash. ***Paid Nintendo Switch Online membership required at the time of purchase and redemption of the Nintendo Switch Game Vouchers. This game is not compatible with courses created on the Wii U or Nintendo 3DS entries in the series. Internet access required for online features. **Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Game, system and some accessories sold separately. *Additional accessories may be required for local multiplayer mode.
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